Gamifying + Storifying: Flipped Learning at the ATD 2016 Conference
Interior design is a profession with vast potential to bear positive impact on people’s lives. One of the opportunities within the profession is to design living environments for seniors to age in place, and to use the tools of design to enhance the quality of life for people with special needs. However, a significant gap in strategic design skills and tacit knowledge exists because most undergraduate design education does not support this kind of specialization, nor does it introduce students to the scenarios that might prompt them to explore innovative solutions to design challenges.
The American Society of Interior Designers (ASID) has developed strategic learning content to train practicing interior designers on concepts like biophilic design, health and wellness in design, and even business strategies to support small business owners. ASID Academy is the Society’s exclusive continuing education platform that has assisted over 15,000 members across 31 states and territories in earning continuing education units (CEUs) to comply with state and national licensure requirements. In order to reach an even larger audience over the next several years, ASID needed to better understand the talent and development industry.
Enter the Association for Talent Development (ATD) 2016 Conference, where nearly 11,000 attendees and presenters gathered in Denver to explore concepts like “Gamifying”, “Storifying,” and “Flipped Learning”.
While presenters at the conference demonstrated several models for the “flipped classroom“,the term is widely used to describe a class structure that provides prerecorded lectures, reading materials, and self-directed exercises followed by a classroom, workshop-based learning experience. Workshops and in-person learning become the environments where learners work through problems, advance concepts, and engage in collaborative learning.
“Flipped” learning can provide professionals and their organizations with new, interactive ways to integrate the best of classroom learning with self-paced, learner-generated activities. This can be especially effective if combined with “gamifying” and “storifying” learning strategies, which provide interactive and engaging ways for learners to guide themselves through storytelling and to explore non-linear elements of game playing to engage users in problem solving.”
As ASID grows its learning management platform, we are excited about the many resources we’ve gained through the ATD Conference that will help us to expand the scale of our continuing education programs.
About the Author
Fernando Arias joined the American Society of Interior Designers (ASID) to lead key partnerships and projects that drive industry coalitions around sustainability and resiliency – including the ASID Protocols for Health and Wellness in Design, a new program launched at the Clinton Global Initiative in 2014. Previously, Arias managed strategic partnership development at the Clinton Global Initiative, served in both the United States Navy and Army, and practiced architecture for seven years in New York and Los Angeles. He holds a Bachelor’s degree in Architecture from the Southern California Institute of Architecture, and two Master’s degrees from Columbia University in Architecture & Urban Design and in Public Administration.